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An Evaluation Study of Intrinsic Motivation Techniques Applied to Reinforcement Learning over Hard Exploration Environments

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Machine Learning and Knowledge Extraction (CD-MAKE 2022)

Abstract

In the last few years, the research activity around reinforcement learning tasks formulated over environments with sparse rewards has been especially notable. Among the numerous approaches proposed to deal with these hard exploration problems, intrinsic motivation mechanisms are arguably among the most studied alternatives to date. Advances reported in this area over time have tackled the exploration issue by proposing new algorithmic ideas to generate alternative mechanisms to measure the novelty. However, most efforts in this direction have overlooked the influence of different design choices and parameter settings that have also been introduced to improve the effect of the generated intrinsic bonus, forgetting the application of those choices to other intrinsic motivation techniques that may also benefit of them. Furthermore, some of those intrinsic methods are applied with different base reinforcement algorithms (e.g. PPO, IMPALA) and neural network architectures, being hard to fairly compare the provided results and the actual progress provided by each solution. The goal of this work is to stress on this crucial matter in reinforcement learning over hard exploration environments, exposing the variability and susceptibility of avant-garde intrinsic motivation techniques to diverse design factors. Ultimately, our experiments herein reported underscore the importance of a careful selection of these design aspects coupled with the exploration requirements of the environment and the task in question under the same setup, so that fair comparisons can be guaranteed.

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Notes

  1. 1.

    Depending on the task under consideration, the novelty can be associated to the very last performed action and/or the next state visited by the agent in the trajectory.

  2. 2.

    Rollout is denoted as \(\tau \), whereas the i-th rollout is denoted as \(\tau _i\).

  3. 3.

    We note that the choice of the neural network architecture is not just for the actor-critic modules, but also for IM approaches that hinge on neural computation.

  4. 4.

    In this case, we take advantage of the 2D grid (discrete state space) and map each state directly to a dictionary when using COUNTS. Nevertheless, when facing more complex state spaces pseudo-counts [15] can be applied as an alternative as in [22].

  5. 5.

    Even with different neural architectures and base RL algorithms, they successfully solve the same tasks in MiniGrid.

  6. 6.

    We note that the number of parameters is slightly increased, but they also differ in the type of layers that are used in each network (the two-headed network uses CNNs while the independent actor-critic only uses dense layers).

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Acknowledgments

A. Andres and J. Del Ser would like to thank the Basque Government for its funding support through the research group MATHMODE (T1294-19) and the BIKAINTEK PhD support program.

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Correspondence to Alain Andres .

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Andres, A., Villar-Rodriguez, E., Del Ser, J. (2022). An Evaluation Study of Intrinsic Motivation Techniques Applied to Reinforcement Learning over Hard Exploration Environments. In: Holzinger, A., Kieseberg, P., Tjoa, A.M., Weippl, E. (eds) Machine Learning and Knowledge Extraction. CD-MAKE 2022. Lecture Notes in Computer Science, vol 13480. Springer, Cham. https://doi.org/10.1007/978-3-031-14463-9_13

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  • DOI: https://doi.org/10.1007/978-3-031-14463-9_13

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